![mount and blade wiki morale mount and blade wiki morale](https://vignette.wikia.nocookie.net/mountandblade/images/5/59/Sarranid_Veteran_Footman.jpg)
Your cast times are reduced by 50%, and you cannot be set back." "For the next 10 seconds, you will remove and ignore any rooting, snaring, disarming, silencing or disabling effects.
#MOUNT AND BLADE WIKI MORALE FULL#
"Deals 600 damage to all enemies within 60 feet, and heals group members within 100 feet for the full amount of the damage dealt." "You gain a shield that absorbs 3600 damage for 30 seconds." "Your target suffers 900 damage over 9 seconds, and you are healed for half of the damage dealt." "A strong heal that will restore 1800 health to your target." Type Looking for Morale Pumps & Morale Drains? Morale Buffs and Debuffs do stack with abilities or item procs and with tactics.īut as usual only the highest value of each is used.Įxample A: Runepriest tactic Concussive Runes which reduces armor on ability Rune of Cleaving does stack with armor reduction from Tank Class morale Demolishing Strike.Įxample B: Zealot morale Tzeentch's Talon (-1320 armor) does not stack with Tank Class morale Demolishing Strike (-1056 armor). Using one abilitie (no matter what level) starts the cooldown on all four morale level. You can use one morale abilitie every 60sec. Our hope is that this brings more diversity into tactics employed, while still keeping morale damage abilities as a powerful tool. (Patch 10/06/20 ( link) The reasons for this change is that there has been an increased meta around coordinated AoE morale dumps in larger scale fights, which makes wounds the only defensive stat that really matters. It functions as a meter that increases for each point of morale damage you take, and decays by 500 points per second.Īs long as your meter is above 2400 you will get a buff called "Resolute" and you will start mitigating 50% of all morale damage you take after that. The base morale gain is 20/sec, but can be altered by gear or abilities.Īmount of morale needed for each level and time to gain (with base gain rate)Īs morale damage can not be mitigated in any way, in RoR a soft cap on morale damage has been added. Morale Abilities can turn the tide of combat, and learning when to best activate them is critical to win a battle. If a player leaves combat, their morale will quickly drain back to zero. After triggering the ability, your Morale drains back to zero and it begins building again. There are four levels of Morale Abilities, each requiring more Morale before they become available. When a player has earned enough Morale, special Morale Abilities become available for use. The longer a player survives and excels in battle, the more Morale they generate. Morale abilities are powerful special moves a player can only unlock by being successful in combat.